GeForce GTX 1080 Ti vs GeForce RTX 2080
The GeForce RTX 2080 is about 7% faster for gaming.
Verdict
- Performance index: the GeForce RTX 2080 is 7% faster (61 vs 57).
- 1080p high, 23 popular games: GeForce RTX 2080 +6% on average (est.); the processor caps both in 4 of 23 games.
- 1440p high, 23 popular games: GeForce RTX 2080 +6% on average (est.); the processor caps both in 2 of 23 games.
- 4K high, 23 popular games: GeForce RTX 2080 +7% on average (est.).
- Video memory: GeForce GTX 1080 Ti has 11 GB vs 8 GB.
- Power (TDP): GeForce GTX 1080 Ti 250 W, GeForce RTX 2080 225 W; the GeForce RTX 2080 delivers 19% more performance per watt.
- Age: the GeForce RTX 2080 is 1 year newer (2018 vs 2017).
- Ray tracing: only the GeForce RTX 2080 has hardware ray tracing.
- Upscaling: DLSS only on the GeForce RTX 2080; both run FSR.
FPS figures assume a Ryzen 7 9850X3D, the fastest gaming processor in our catalog, so the graphics card is the limit wherever possible.
Specs
| Spec | GeForce GTX 1080 Ti | GeForce RTX 2080 |
|---|---|---|
| Performance index | 57 | 61 |
| Brand / series | NVIDIA GTX 10 | NVIDIA RTX 20 |
| Released | 2017 | 2018 |
| Video memory | 11 GB | 8 GB |
| Memory type | GDDR5X | GDDR6 |
| Memory bus | 352-bit | 256-bit |
| Power (TDP) | 250 W | 225 W |
| Hardware ray tracing | No | Yes |
| Upscaling | FSR | DLSS, FSR |
Ray tracing and upscaling support follow the GPU architecture (series), not per-game support.
Estimated FPS in popular games (high preset)
| Game | GeForce GTX 1080 Ti | GeForce RTX 2080 |
|---|---|---|
| Counter-Strike 2 | 300+ | 300+ |
| Dota 2 | 300+ | 300+ |
| PUBG: BATTLEGROUNDS | 132 | 141 |
| WARDOGS | 51 | 55 |
| Apex Legends™ | 143 | 153 |
| Valheim | 122 | 131 |
| Grand Theft Auto V Legacy | 263 | 282 |
| Aniimo | 68 | 73 |
| HELLDIVERS™ 2 | 81 | 87 |
| Slay the Spire 2 | 300+ | 300+ |
| Marvel Rivals | 81 | 87 |
| Tom Clancy's Rainbow Six Siege | 81 | 87 |
| Overwatch® | 171 | 183 |
| The Binding of Isaac: Rebirth | 300+ | 300+ |
| War Thunder | 137 | 146 |
| Dead by Daylight | 244 | 261 |
| Geometry Dash | 300+ | 300+ |
| Limbus Company | 300+ | 300+ |
| Grand Theft Auto V Enhanced | 78 | 83 |
| Delta Force | 122 | 131 |
| Terraria | 300+ | 300+ |
| Stardew Valley | 300+ | 300+ |
| Rust | 68 | 73 |
| Game | GeForce GTX 1080 Ti | GeForce RTX 2080 |
|---|---|---|
| Counter-Strike 2 | 252 | 270 |
| Dota 2 | 300+ | 300+ |
| PUBG: BATTLEGROUNDS | 92 | 99 |
| WARDOGS | 36 | 38 |
| Apex Legends™ | 100 | 107 |
| Valheim | 85 | 91 |
| Grand Theft Auto V Legacy | 184 | 197 |
| Aniimo | 48 | 51 |
| HELLDIVERS™ 2 | 57 | 61 |
| Slay the Spire 2 | 239 | 256 |
| Marvel Rivals | 57 | 61 |
| Tom Clancy's Rainbow Six Siege | 57 | 61 |
| Overwatch® | 120 | 128 |
| The Binding of Isaac: Rebirth | 300+ | 300+ |
| War Thunder | 96 | 102 |
| Dead by Daylight | 171 | 183 |
| Geometry Dash | 300+ | 300+ |
| Limbus Company | 300+ | 300+ |
| Grand Theft Auto V Enhanced | 54 | 58 |
| Delta Force | 85 | 91 |
| Terraria | 300+ | 300+ |
| Stardew Valley | 300+ | 300+ |
| Rust | 48 | 51 |
| Game | GeForce GTX 1080 Ti | GeForce RTX 2080 |
|---|---|---|
| Counter-Strike 2 | 151 | 162 |
| Dota 2 | 300+ | 300+ |
| PUBG: BATTLEGROUNDS | 55 | 59 |
| WARDOGS | 21 | 23 |
| Apex Legends™ | 60 | 64 |
| Valheim | 51 | 55 |
| Grand Theft Auto V Legacy | 110 | 118 |
| Aniimo | 29 | 31 |
| HELLDIVERS™ 2 | 34 | 37 |
| Slay the Spire 2 | 144 | 154 |
| Marvel Rivals | 34 | 37 |
| Tom Clancy's Rainbow Six Siege | 34 | 37 |
| Overwatch® | 72 | 77 |
| The Binding of Isaac: Rebirth | 300+ | 300+ |
| War Thunder | 57 | 61 |
| Dead by Daylight | 103 | 110 |
| Geometry Dash | 300+ | 300+ |
| Limbus Company | 239 | 256 |
| Grand Theft Auto V Enhanced | 33 | 35 |
| Delta Force | 51 | 55 |
| Terraria | 300+ | 300+ |
| Stardew Valley | 300+ | 300+ |
| Rust | 29 | 31 |
Estimated FPS from our model (v0), based on the game's published requirements and relative GPU/CPU performance. Not measured. Real results vary with drivers, patches, and scenes. Values above 300 fps show as 300+.
Values above 300 fps are shown as 300+. Hover a value for its range. How we estimate FPS