GeForce GTX 1650 Laptop GPU vs GeForce RTX 3050 Laptop GPU
The GeForce RTX 3050 Laptop GPU is about 63% faster for gaming.
Verdict
- Performance index: the GeForce RTX 3050 Laptop GPU is 63% faster (26 vs 16).
- 1080p high, 23 popular games: GeForce RTX 3050 Laptop GPU +62% on average (est.).
- 1440p high, 23 popular games: GeForce RTX 3050 Laptop GPU +63% on average (est.).
- 4K high, 23 popular games: GeForce RTX 3050 Laptop GPU +62% on average (est.).
- Video memory: GeForce RTX 3050 Laptop GPU has 6 GB vs 4 GB.
- Power (TDP): GeForce GTX 1650 Laptop GPU 50 W, GeForce RTX 3050 Laptop GPU 80 W.
- Age: the GeForce RTX 3050 Laptop GPU is 2 years newer (2021 vs 2019).
- Ray tracing: only the GeForce RTX 3050 Laptop GPU has hardware ray tracing.
- Upscaling: DLSS only on the GeForce RTX 3050 Laptop GPU; both run FSR.
FPS figures assume a Ryzen 7 9850X3D, the fastest gaming processor in our catalog, so the graphics card is the limit wherever possible.
Specs
| Spec | GeForce GTX 1650 Laptop GPU | GeForce RTX 3050 Laptop GPU |
|---|---|---|
| Performance index | 16 | 26 |
| Brand / series | NVIDIA GTX 16 | NVIDIA RTX 30 |
| Released | 2019 | 2021 |
| Video memory | 4 GB | 6 GB |
| Memory type | GDDR6 | GDDR6 |
| Memory bus | 128-bit | 128-bit |
| Power (TDP) | 50 W | 80 W |
| Hardware ray tracing | No | Yes |
| Upscaling | FSR | DLSS, FSR |
Ray tracing and upscaling support follow the GPU architecture (series), not per-game support.
Estimated FPS in popular games (high preset)
| Game | GeForce GTX 1650 Laptop GPU | GeForce RTX 3050 Laptop GPU |
|---|---|---|
| Counter-Strike 2 | 101 | 164 |
| Dota 2 | 253 | 300+ |
| PUBG: BATTLEGROUNDS | 37 | 60 |
| WARDOGS | 14 | 23 |
| Apex Legends™ | 40 | 65 |
| Valheim | 34 | 56 |
| Grand Theft Auto V Legacy | 74 | 120 |
| Aniimo | 19 | 31 |
| HELLDIVERS™ 2 | 23 | 37 |
| Slay the Spire 2 | 96 | 156 |
| Marvel Rivals | 23 | 37 |
| Tom Clancy's Rainbow Six Siege | 23 | 37 |
| Overwatch® | 48 | 78 |
| The Binding of Isaac: Rebirth | 300+ | 300+ |
| War Thunder | 38 | 62 |
| Dead by Daylight | 69 | 111 |
| Geometry Dash | 253 | 300+ |
| Limbus Company | 160 | 260 |
| Grand Theft Auto V Enhanced | 22 | 35 |
| Delta Force | 34 | 56 |
| Terraria | 300+ | 300+ |
| Stardew Valley | 253 | 300+ |
| Rust | 19 | 31 |
| Game | GeForce GTX 1650 Laptop GPU | GeForce RTX 3050 Laptop GPU |
|---|---|---|
| Counter-Strike 2 | 71 | 115 |
| Dota 2 | 177 | 287 |
| PUBG: BATTLEGROUNDS | 26 | 42 |
| WARDOGS | 10 | 16 |
| Apex Legends™ | 28 | 46 |
| Valheim | 24 | 39 |
| Grand Theft Auto V Legacy | 52 | 84 |
| Aniimo | 13 | 22 |
| HELLDIVERS™ 2 | 16 | 26 |
| Slay the Spire 2 | 67 | 109 |
| Marvel Rivals | 16 | 26 |
| Tom Clancy's Rainbow Six Siege | 16 | 26 |
| Overwatch® | 34 | 55 |
| The Binding of Isaac: Rebirth | 269 | 300+ |
| War Thunder | 27 | 44 |
| Dead by Daylight | 48 | 78 |
| Geometry Dash | 177 | 287 |
| Limbus Company | 112 | 182 |
| Grand Theft Auto V Enhanced | 15 | 25 |
| Delta Force | 24 | 39 |
| Terraria | 300+ | 300+ |
| Stardew Valley | 177 | 287 |
| Rust | 13 | 22 |
| Game | GeForce GTX 1650 Laptop GPU | GeForce RTX 3050 Laptop GPU |
|---|---|---|
| Counter-Strike 2 | 42 | 69 |
| Dota 2 | 106 | 172 |
| PUBG: BATTLEGROUNDS | 16 | 25 |
| WARDOGS | 6 | 10 |
| Apex Legends™ | 17 | 27 |
| Valheim | 14 | 23 |
| Grand Theft Auto V Legacy | 31 | 50 |
| Aniimo | 8 | 13 |
| HELLDIVERS™ 2 | 10 | 16 |
| Slay the Spire 2 | 40 | 66 |
| Marvel Rivals | 10 | 16 |
| Tom Clancy's Rainbow Six Siege | 10 | 16 |
| Overwatch® | 20 | 33 |
| The Binding of Isaac: Rebirth | 161 | 262 |
| War Thunder | 16 | 26 |
| Dead by Daylight | 29 | 47 |
| Geometry Dash | 106 | 172 |
| Limbus Company | 67 | 109 |
| Grand Theft Auto V Enhanced | 9 | 15 |
| Delta Force | 14 | 23 |
| Terraria | 202 | 300+ |
| Stardew Valley | 106 | 172 |
| Rust | 8 | 13 |
Estimated FPS from our model (v0), based on the game's published requirements and relative GPU/CPU performance. Not measured. Real results vary with drivers, patches, and scenes. Values above 300 fps show as 300+.
Values above 300 fps are shown as 300+. Hover a value for its range. How we estimate FPS