GeForce RTX 3070 Ti vs Radeon RX 6750 XT
The GeForce RTX 3070 Ti is about 3% faster for gaming.
Verdict
- Performance index: the GeForce RTX 3070 Ti is 3% faster (73 vs 71).
- 1080p high, 23 popular games: about the same on average (est.); the processor caps both in 5 of 23 games.
- 1440p high, 23 popular games: about the same on average (est.); the processor caps both in 4 of 23 games.
- 4K high, 23 popular games: GeForce RTX 3070 Ti +3% on average (est.); the processor caps both in 1 of 23 games.
- Video memory: Radeon RX 6750 XT has 12 GB vs 8 GB.
- Power (TDP): GeForce RTX 3070 Ti 290 W, Radeon RX 6750 XT 250 W; the Radeon RX 6750 XT delivers 13% more performance per watt.
- Age: the Radeon RX 6750 XT is 1 year newer (2022 vs 2021).
- Upscaling: DLSS only on the GeForce RTX 3070 Ti; both run FSR.
FPS figures assume a Ryzen 7 9850X3D, the fastest gaming processor in our catalog, so the graphics card is the limit wherever possible.
Specs
| Spec | GeForce RTX 3070 Ti | Radeon RX 6750 XT |
|---|---|---|
| Performance index | 73 | 71 |
| Brand / series | NVIDIA RTX 30 | AMD RX 6000 |
| Released | 2021 | 2022 |
| Video memory | 8 GB | 12 GB |
| Memory type | GDDR6X | GDDR6 |
| Memory bus | 256-bit | 192-bit |
| Power (TDP) | 290 W | 250 W |
| Hardware ray tracing | Yes | Yes |
| Upscaling | DLSS, FSR | FSR |
Ray tracing and upscaling support follow the GPU architecture (series), not per-game support.
Estimated FPS in popular games (high preset)
| Game | GeForce RTX 3070 Ti | Radeon RX 6750 XT |
|---|---|---|
| Counter-Strike 2 | 300+ | 300+ |
| Dota 2 | 300+ | 300+ |
| PUBG: BATTLEGROUNDS | 168 | 164 |
| WARDOGS | 65 | 64 |
| Apex Legends™ | 183 | 178 |
| Valheim | 156 | 152 |
| Grand Theft Auto V Legacy | 300+ | 300+ |
| Aniimo | 88 | 85 |
| HELLDIVERS™ 2 | 104 | 101 |
| Slay the Spire 2 | 300+ | 300+ |
| Marvel Rivals | 104 | 101 |
| Tom Clancy's Rainbow Six Siege | 104 | 101 |
| Overwatch® | 219 | 213 |
| The Binding of Isaac: Rebirth | 300+ | 300+ |
| War Thunder | 175 | 170 |
| Dead by Daylight | 300+ | 300+ |
| Geometry Dash | 300+ | 300+ |
| Limbus Company | 300+ | 300+ |
| Grand Theft Auto V Enhanced | 100 | 97 |
| Delta Force | 156 | 152 |
| Terraria | 300+ | 300+ |
| Stardew Valley | 300+ | 300+ |
| Rust | 88 | 85 |
| Game | GeForce RTX 3070 Ti | Radeon RX 6750 XT |
|---|---|---|
| Counter-Strike 2 | 300+ | 300+ |
| Dota 2 | 300+ | 300+ |
| PUBG: BATTLEGROUNDS | 118 | 115 |
| WARDOGS | 46 | 45 |
| Apex Legends™ | 128 | 124 |
| Valheim | 110 | 106 |
| Grand Theft Auto V Legacy | 236 | 229 |
| Aniimo | 61 | 60 |
| HELLDIVERS™ 2 | 73 | 71 |
| Slay the Spire 2 | 300+ | 298 |
| Marvel Rivals | 73 | 71 |
| Tom Clancy's Rainbow Six Siege | 73 | 71 |
| Overwatch® | 153 | 149 |
| The Binding of Isaac: Rebirth | 300+ | 300+ |
| War Thunder | 123 | 119 |
| Dead by Daylight | 219 | 213 |
| Geometry Dash | 300+ | 300+ |
| Limbus Company | 300+ | 300+ |
| Grand Theft Auto V Enhanced | 70 | 68 |
| Delta Force | 110 | 106 |
| Terraria | 300+ | 300+ |
| Stardew Valley | 300+ | 300+ |
| Rust | 61 | 60 |
| Game | GeForce RTX 3070 Ti | Radeon RX 6750 XT |
|---|---|---|
| Counter-Strike 2 | 194 | 188 |
| Dota 2 | 300+ | 300+ |
| PUBG: BATTLEGROUNDS | 71 | 69 |
| WARDOGS | 27 | 27 |
| Apex Legends™ | 77 | 75 |
| Valheim | 66 | 64 |
| Grand Theft Auto V Legacy | 142 | 138 |
| Aniimo | 37 | 36 |
| HELLDIVERS™ 2 | 44 | 43 |
| Slay the Spire 2 | 184 | 179 |
| Marvel Rivals | 44 | 43 |
| Tom Clancy's Rainbow Six Siege | 44 | 43 |
| Overwatch® | 92 | 89 |
| The Binding of Isaac: Rebirth | 300+ | 300+ |
| War Thunder | 74 | 72 |
| Dead by Daylight | 131 | 128 |
| Geometry Dash | 300+ | 300+ |
| Limbus Company | 300+ | 298 |
| Grand Theft Auto V Enhanced | 42 | 41 |
| Delta Force | 66 | 64 |
| Terraria | 300+ | 300+ |
| Stardew Valley | 300+ | 300+ |
| Rust | 37 | 36 |
Estimated FPS from our model (v0), based on the game's published requirements and relative GPU/CPU performance. Not measured. Real results vary with drivers, patches, and scenes. Values above 300 fps show as 300+.
Values above 300 fps are shown as 300+. Hover a value for its range. How we estimate FPS