GeForce RTX 2080 Super vs Radeon RX 6700 XT
The Radeon RX 6700 XT is about 5% faster for gaming.
Verdict
- Performance index: the Radeon RX 6700 XT is 5% faster (67 vs 64).
- 1080p high, 23 popular games: Radeon RX 6700 XT +4% on average (est.); the processor caps both in 5 of 23 games.
- 1440p high, 23 popular games: Radeon RX 6700 XT +4% on average (est.); the processor caps both in 2 of 23 games.
- 4K high, 23 popular games: Radeon RX 6700 XT +4% on average (est.); the processor caps both in 1 of 23 games.
- Video memory: Radeon RX 6700 XT has 12 GB vs 8 GB.
- Power (TDP): GeForce RTX 2080 Super 250 W, Radeon RX 6700 XT 230 W; the Radeon RX 6700 XT delivers 14% more performance per watt.
- Age: the Radeon RX 6700 XT is 2 years newer (2021 vs 2019).
- Upscaling: DLSS only on the GeForce RTX 2080 Super; both run FSR.
FPS figures assume a Ryzen 7 9850X3D, the fastest gaming processor in our catalog, so the graphics card is the limit wherever possible.
Specs
| Spec | GeForce RTX 2080 Super | Radeon RX 6700 XT |
|---|---|---|
| Performance index | 64 | 67 |
| Brand / series | NVIDIA RTX 20 | AMD RX 6000 |
| Released | 2019 | 2021 |
| Video memory | 8 GB | 12 GB |
| Memory type | GDDR6 | GDDR6 |
| Memory bus | 256-bit | 192-bit |
| Power (TDP) | 250 W | 230 W |
| Hardware ray tracing | Yes | Yes |
| Upscaling | DLSS, FSR | FSR |
Ray tracing and upscaling support follow the GPU architecture (series), not per-game support.
Estimated FPS in popular games (high preset)
| Game | GeForce RTX 2080 Super | Radeon RX 6700 XT |
|---|---|---|
| Counter-Strike 2 | 300+ | 300+ |
| Dota 2 | 300+ | 300+ |
| PUBG: BATTLEGROUNDS | 148 | 155 |
| WARDOGS | 57 | 60 |
| Apex Legends™ | 160 | 168 |
| Valheim | 137 | 144 |
| Grand Theft Auto V Legacy | 295 | 300+ |
| Aniimo | 77 | 80 |
| HELLDIVERS™ 2 | 91 | 96 |
| Slay the Spire 2 | 300+ | 300+ |
| Marvel Rivals | 91 | 96 |
| Tom Clancy's Rainbow Six Siege | 91 | 96 |
| Overwatch® | 192 | 201 |
| The Binding of Isaac: Rebirth | 300+ | 300+ |
| War Thunder | 154 | 161 |
| Dead by Daylight | 274 | 287 |
| Geometry Dash | 300+ | 300+ |
| Limbus Company | 300+ | 300+ |
| Grand Theft Auto V Enhanced | 87 | 91 |
| Delta Force | 137 | 144 |
| Terraria | 300+ | 300+ |
| Stardew Valley | 300+ | 300+ |
| Rust | 77 | 80 |
| Game | GeForce RTX 2080 Super | Radeon RX 6700 XT |
|---|---|---|
| Counter-Strike 2 | 283 | 296 |
| Dota 2 | 300+ | 300+ |
| PUBG: BATTLEGROUNDS | 103 | 108 |
| WARDOGS | 40 | 42 |
| Apex Legends™ | 112 | 117 |
| Valheim | 96 | 100 |
| Grand Theft Auto V Legacy | 207 | 216 |
| Aniimo | 54 | 56 |
| HELLDIVERS™ 2 | 64 | 67 |
| Slay the Spire 2 | 269 | 281 |
| Marvel Rivals | 64 | 67 |
| Tom Clancy's Rainbow Six Siege | 64 | 67 |
| Overwatch® | 134 | 141 |
| The Binding of Isaac: Rebirth | 300+ | 300+ |
| War Thunder | 108 | 113 |
| Dead by Daylight | 192 | 201 |
| Geometry Dash | 300+ | 300+ |
| Limbus Company | 300+ | 300+ |
| Grand Theft Auto V Enhanced | 61 | 64 |
| Delta Force | 96 | 100 |
| Terraria | 300+ | 300+ |
| Stardew Valley | 300+ | 300+ |
| Rust | 54 | 56 |
| Game | GeForce RTX 2080 Super | Radeon RX 6700 XT |
|---|---|---|
| Counter-Strike 2 | 170 | 178 |
| Dota 2 | 300+ | 300+ |
| PUBG: BATTLEGROUNDS | 62 | 65 |
| WARDOGS | 24 | 25 |
| Apex Legends™ | 67 | 70 |
| Valheim | 58 | 60 |
| Grand Theft Auto V Legacy | 124 | 130 |
| Aniimo | 32 | 34 |
| HELLDIVERS™ 2 | 38 | 40 |
| Slay the Spire 2 | 161 | 169 |
| Marvel Rivals | 38 | 40 |
| Tom Clancy's Rainbow Six Siege | 38 | 40 |
| Overwatch® | 81 | 84 |
| The Binding of Isaac: Rebirth | 300+ | 300+ |
| War Thunder | 65 | 68 |
| Dead by Daylight | 115 | 121 |
| Geometry Dash | 300+ | 300+ |
| Limbus Company | 269 | 281 |
| Grand Theft Auto V Enhanced | 37 | 38 |
| Delta Force | 58 | 60 |
| Terraria | 300+ | 300+ |
| Stardew Valley | 300+ | 300+ |
| Rust | 32 | 34 |
Estimated FPS from our model (v0), based on the game's published requirements and relative GPU/CPU performance. Not measured. Real results vary with drivers, patches, and scenes. Values above 300 fps show as 300+.
Values above 300 fps are shown as 300+. Hover a value for its range. How we estimate FPS