GeForce RTX 4070 Ti vs Radeon RX 6950 XT
These two are practically equal for gaming.
Verdict
- Performance index: practically equal (108 vs 110).
- 1080p high, 23 popular games: about the same on average (est.); the processor caps both in 10 of 23 games.
- 1440p high, 23 popular games: about the same on average (est.); the processor caps both in 5 of 23 games.
- 4K high, 23 popular games: about the same on average (est.); the processor caps both in 2 of 23 games.
- Video memory: Radeon RX 6950 XT has 16 GB vs 12 GB.
- Power (TDP): GeForce RTX 4070 Ti 285 W, Radeon RX 6950 XT 335 W; the GeForce RTX 4070 Ti delivers 15% more performance per watt.
- Age: the GeForce RTX 4070 Ti is 1 year newer (2023 vs 2022).
- Upscaling: DLSS only on the GeForce RTX 4070 Ti; both run FSR.
FPS figures assume a Ryzen 7 9850X3D, the fastest gaming processor in our catalog, so the graphics card is the limit wherever possible.
Specs
| Spec | GeForce RTX 4070 Ti | Radeon RX 6950 XT |
|---|---|---|
| Performance index | 108 | 110 |
| Brand / series | NVIDIA RTX 40 | AMD RX 6000 |
| Released | 2023 | 2022 |
| Video memory | 12 GB | 16 GB |
| Memory type | GDDR6X | GDDR6 |
| Memory bus | 192-bit | 256-bit |
| Power (TDP) | 285 W | 335 W |
| Hardware ray tracing | Yes | Yes |
| Upscaling | DLSS, FSR | FSR |
Ray tracing and upscaling support follow the GPU architecture (series), not per-game support.
Estimated FPS in popular games (high preset)
| Game | GeForce RTX 4070 Ti | Radeon RX 6950 XT |
|---|---|---|
| Counter-Strike 2 | 300+ | 300+ |
| Dota 2 | 300+ | 300+ |
| PUBG: BATTLEGROUNDS | 249 | 254 |
| WARDOGS | 97 | 99 |
| Apex Legends™ | 270 | 275 |
| Valheim | 231 | 236 |
| Grand Theft Auto V Legacy | 300+ | 300+ |
| Aniimo | 130 | 132 |
| HELLDIVERS™ 2 | 154 | 157 |
| Slay the Spire 2 | 300+ | 300+ |
| Marvel Rivals | 154 | 157 |
| Tom Clancy's Rainbow Six Siege | 154 | 157 |
| Overwatch® | 267 | 267 |
| The Binding of Isaac: Rebirth | 300+ | 300+ |
| War Thunder | 214 | 214 |
| Dead by Daylight | 300+ | 300+ |
| Geometry Dash | 300+ | 300+ |
| Limbus Company | 300+ | 300+ |
| Grand Theft Auto V Enhanced | 147 | 150 |
| Delta Force | 231 | 236 |
| Terraria | 300+ | 300+ |
| Stardew Valley | 300+ | 300+ |
| Rust | 130 | 132 |
| Game | GeForce RTX 4070 Ti | Radeon RX 6950 XT |
|---|---|---|
| Counter-Strike 2 | 300+ | 300+ |
| Dota 2 | 300+ | 300+ |
| PUBG: BATTLEGROUNDS | 174 | 178 |
| WARDOGS | 68 | 69 |
| Apex Legends™ | 189 | 193 |
| Valheim | 162 | 165 |
| Grand Theft Auto V Legacy | 300+ | 300+ |
| Aniimo | 91 | 92 |
| HELLDIVERS™ 2 | 108 | 110 |
| Slay the Spire 2 | 300+ | 300+ |
| Marvel Rivals | 108 | 110 |
| Tom Clancy's Rainbow Six Siege | 108 | 110 |
| Overwatch® | 227 | 231 |
| The Binding of Isaac: Rebirth | 300+ | 300+ |
| War Thunder | 181 | 185 |
| Dead by Daylight | 300+ | 300+ |
| Geometry Dash | 300+ | 300+ |
| Limbus Company | 300+ | 300+ |
| Grand Theft Auto V Enhanced | 103 | 105 |
| Delta Force | 162 | 165 |
| Terraria | 300+ | 300+ |
| Stardew Valley | 300+ | 300+ |
| Rust | 91 | 92 |
| Game | GeForce RTX 4070 Ti | Radeon RX 6950 XT |
|---|---|---|
| Counter-Strike 2 | 286 | 292 |
| Dota 2 | 300+ | 300+ |
| PUBG: BATTLEGROUNDS | 105 | 107 |
| WARDOGS | 41 | 41 |
| Apex Legends™ | 113 | 116 |
| Valheim | 97 | 99 |
| Grand Theft Auto V Legacy | 209 | 213 |
| Aniimo | 54 | 55 |
| HELLDIVERS™ 2 | 65 | 66 |
| Slay the Spire 2 | 272 | 277 |
| Marvel Rivals | 65 | 66 |
| Tom Clancy's Rainbow Six Siege | 65 | 66 |
| Overwatch® | 136 | 139 |
| The Binding of Isaac: Rebirth | 300+ | 300+ |
| War Thunder | 109 | 111 |
| Dead by Daylight | 194 | 198 |
| Geometry Dash | 300+ | 300+ |
| Limbus Company | 300+ | 300+ |
| Grand Theft Auto V Enhanced | 62 | 63 |
| Delta Force | 97 | 99 |
| Terraria | 300+ | 300+ |
| Stardew Valley | 300+ | 300+ |
| Rust | 54 | 55 |
Estimated FPS from our model (v0), based on the game's published requirements and relative GPU/CPU performance. Not measured. Real results vary with drivers, patches, and scenes. Values above 300 fps show as 300+.
Values above 300 fps are shown as 300+. Hover a value for its range. How we estimate FPS