GeForce RTX 5070 Ti vs Radeon RX 9070
The GeForce RTX 5070 Ti is about 8% faster for gaming.
Verdict
- Performance index: the GeForce RTX 5070 Ti is 8% faster (128 vs 118).
- 1080p high, 23 popular games: GeForce RTX 5070 Ti +5% on average (est.); the processor caps both in 10 of 23 games.
- 1440p high, 23 popular games: GeForce RTX 5070 Ti +7% on average (est.); the processor caps both in 5 of 23 games.
- 4K high, 23 popular games: GeForce RTX 5070 Ti +7% on average (est.); the processor caps both in 4 of 23 games.
- Video memory: both have 16 GB.
- Power (TDP): GeForce RTX 5070 Ti 300 W, Radeon RX 9070 220 W; the Radeon RX 9070 delivers 26% more performance per watt.
- Upscaling: DLSS only on the GeForce RTX 5070 Ti; FSR 4 only on the Radeon RX 9070; both run FSR.
FPS figures assume a Ryzen 7 9850X3D, the fastest gaming processor in our catalog, so the graphics card is the limit wherever possible.
Specs
| Spec | GeForce RTX 5070 Ti | Radeon RX 9070 |
|---|---|---|
| Performance index | 128 | 118 |
| Brand / series | NVIDIA RTX 50 | AMD RX 9000 |
| Released | 2025 | 2025 |
| Video memory | 16 GB | 16 GB |
| Memory type | GDDR7 | GDDR6 |
| Memory bus | 256-bit | 256-bit |
| Power (TDP) | 300 W | 220 W |
| Hardware ray tracing | Yes | Yes |
| Upscaling | DLSS, FSR | FSR 4 |
Ray tracing and upscaling support follow the GPU architecture (series), not per-game support.
Estimated FPS in popular games (high preset)
| Game | GeForce RTX 5070 Ti | Radeon RX 9070 |
|---|---|---|
| Counter-Strike 2 | 300+ | 300+ |
| Dota 2 | 300+ | 300+ |
| PUBG: BATTLEGROUNDS | 295 | 272 |
| WARDOGS | 115 | 106 |
| Apex Legends™ | 300+ | 295 |
| Valheim | 274 | 253 |
| Grand Theft Auto V Legacy | 300+ | 300+ |
| Aniimo | 154 | 142 |
| HELLDIVERS™ 2 | 183 | 169 |
| Slay the Spire 2 | 300+ | 300+ |
| Marvel Rivals | 183 | 169 |
| Tom Clancy's Rainbow Six Siege | 183 | 169 |
| Overwatch® | 267 | 267 |
| The Binding of Isaac: Rebirth | 300+ | 300+ |
| War Thunder | 214 | 214 |
| Dead by Daylight | 300+ | 300+ |
| Geometry Dash | 300+ | 300+ |
| Limbus Company | 300+ | 300+ |
| Grand Theft Auto V Enhanced | 175 | 161 |
| Delta Force | 274 | 253 |
| Terraria | 300+ | 300+ |
| Stardew Valley | 300+ | 300+ |
| Rust | 154 | 142 |
| Game | GeForce RTX 5070 Ti | Radeon RX 9070 |
|---|---|---|
| Counter-Strike 2 | 300+ | 300+ |
| Dota 2 | 300+ | 300+ |
| PUBG: BATTLEGROUNDS | 207 | 191 |
| WARDOGS | 80 | 74 |
| Apex Legends™ | 224 | 207 |
| Valheim | 192 | 177 |
| Grand Theft Auto V Legacy | 300+ | 300+ |
| Aniimo | 108 | 99 |
| HELLDIVERS™ 2 | 128 | 118 |
| Slay the Spire 2 | 300+ | 300+ |
| Marvel Rivals | 128 | 118 |
| Tom Clancy's Rainbow Six Siege | 128 | 118 |
| Overwatch® | 267 | 248 |
| The Binding of Isaac: Rebirth | 300+ | 300+ |
| War Thunder | 214 | 198 |
| Dead by Daylight | 300+ | 300+ |
| Geometry Dash | 300+ | 300+ |
| Limbus Company | 300+ | 300+ |
| Grand Theft Auto V Enhanced | 122 | 113 |
| Delta Force | 192 | 177 |
| Terraria | 300+ | 300+ |
| Stardew Valley | 300+ | 300+ |
| Rust | 108 | 99 |
| Game | GeForce RTX 5070 Ti | Radeon RX 9070 |
|---|---|---|
| Counter-Strike 2 | 300+ | 300+ |
| Dota 2 | 300+ | 300+ |
| PUBG: BATTLEGROUNDS | 124 | 114 |
| WARDOGS | 48 | 44 |
| Apex Legends™ | 134 | 124 |
| Valheim | 115 | 106 |
| Grand Theft Auto V Legacy | 248 | 229 |
| Aniimo | 65 | 59 |
| HELLDIVERS™ 2 | 77 | 71 |
| Slay the Spire 2 | 300+ | 297 |
| Marvel Rivals | 77 | 71 |
| Tom Clancy's Rainbow Six Siege | 77 | 71 |
| Overwatch® | 161 | 149 |
| The Binding of Isaac: Rebirth | 300+ | 300+ |
| War Thunder | 129 | 119 |
| Dead by Daylight | 230 | 212 |
| Geometry Dash | 300+ | 300+ |
| Limbus Company | 300+ | 300+ |
| Grand Theft Auto V Enhanced | 73 | 68 |
| Delta Force | 115 | 106 |
| Terraria | 300+ | 300+ |
| Stardew Valley | 300+ | 300+ |
| Rust | 65 | 59 |
Estimated FPS from our model (v0), based on the game's published requirements and relative GPU/CPU performance. Not measured. Real results vary with drivers, patches, and scenes. Values above 300 fps show as 300+.
Values above 300 fps are shown as 300+. Hover a value for its range. How we estimate FPS